Well, time goes fast when you're having fun. I can harldly believe it has been over five months since TAWP G was released. Needless to say, a lot has changed since then. Yet, even now H is still not ready to be called a finished product. Instead, as I mentioned before, I've elected instead to post an 'offical beta' for all of you to enjoy and hopefully provide feedback on. 

Some of you participated in the various 'alphas' and 'closed betas', but I'm prepared at this point to call this one a true beta. However, since I've been burning the midnight oil these past few weeks, I have not even produced a finished readme or changelog. Instead, I am going to ask that you take a look at H with a fresh perspective. H is different, yet it is also more of the same, but better. I've paid close attention to details in this version in terms of gameplay, quality, and balance. It is not perfect by any means, but that is why the beta is out.

Anyway, enough of my spewing, go get H Beta and enjoy! 


For those interested, here is what remains to before H is finished

Add L3 Bomber - Arm

Add L3 Gunship - Core

Add missing corpses to Nexus, Cyberoth Foundry, Atlantis, Implosion Device, etc.

Complete missing animations for the Core Implosion Device

Add scripted visible damage to big L3 and L4 units

Settle Floating / Advanced Hover options

Add 1 addtional vehicle to Arm and Core L2 plants (MLVs are only placeholders and can still be built from L1 plants)

Resolve walking ship issues for Core / finish unit

Complete revised side data tables

Complete bad corpse data

Finish required Buildpic updates

Complete balance for Arm MCV, Triumph, and Tyrant

Resolve decoy issue w/o need for new units 

Determine Arm Cyberoth counter (not necessarily a giant kbot or even a weapon)